Oh, my God, that was like soooo 3 patches ago. I know, I ran Onyxia back then on my shaman and rocked the place. The first day it was out, on the very first attempt at killing the almighty dragon I got the achievement for the speed kill. And that was shortly after I had begun my gear transition from PvP only to PvE only. It was easy, a loot pinata, if you will, and all you needed to know were the tactics for downing her. Oh, and the loot… similar to ToC loot but class and spec erm… specific? Yes, please! No more having to roll higher than the hunter that /roll ed just because it’s a mail item and, as we all know, all loot is hunter loot.
Fast forward to today. My DK, ok geared, entry level ICC to be more precise, joined a PuG for Onyxia 25. I whisper my achievement, GS (-.-) and accept the invite. Immediately I search for other DKs, Retribution Paladins and Warriors, because i only need the 2h sword. Crit and Expertise? Yes, please! Just a glance showed me 5 death knights, including myself, a warrior and a paladin. Small chances but hey, it’s the last day before the reset so why not give it a whack?
After waiting for some 20ish minutes for the raid to fill we go in, clear trash and start buffing, what you would normally expect from a raid, PuG or not. One priest healer said brb 2 minutes, we wait 5 and then start the encounter. What we did not think about was to do a headcount. Everybody got summoned, I’m sure of that because I usually do it myself and only need a dedicated clicker and this time it was no exception. So we go in, P1 goes by smoothly and we start the transition to P2, ya kno, the part where as melee you run behind her and try to squeeze a few more blows.
Adds spawn, tanks pick them up, the ranged group is doing its thing, AoE fest going on down on the ground. Swiftly we reach the 50% mark when one tank goes down. That, of course, lead to a wipe, the other two tanks were far off and couldn’t pick the adds up fast enough. Ok, one try went south, replace the healer and let’s do better on the next. Am I assuming to much that this would be the normal attitude?
I was, apparently. Immediately after we zoned in again after running from the spirit healer all three tanks dropped group. Then two healers plus the AFK one which was kicked immediately after we wiped. Immediately after, a bung of DPS dropped too. The raid leader, through this all, was in Dalaran, searching for replacements, and was patient enough to stick around until the empty spots were filled. The reason I mentioned the headcount earlier was that upon analizing recount we noticed that 2 DKs weren’t on there. Mouseover in raid frame and we saw that they were in Undercity, respectively Durotar. They had gone through all the ready checks and clicked Yes. Why they would do this boggles my mind, I cannot for the life of me figure it out.
Anywho, half an hour later, numbers bolstered we line up and buff again, ready to take on Mother O. The new group is littered with druids, 3 tanks, 2 healers, 1 feral and 2 boomkins but we take what we’re offered and can’t afford being too picky. Onward again, wipe again but this time we made it through to P3 where we wiped because as soon as Onyxia landed almost all the DPS rushed to her and adds chewed the tank’s and healers’ faces off. Half the raid dropped group instantly and the other half soon after.
Is it something fundamentally wrong to wipe? As long as I can think back, this is almost normal, you die once, regroup, try again. Everybody in that group had some stakes in this otherwise there were a lot easier ways to pick up 3 Triumph Emblems. Is it a lower tolerance to failiure that’s involved? Are all elitists and if they are, why did we wipe?
The answer, I believe, is a lot simpler than this and has a lot to do with good players caring for the community. Everybody in the raid, as I remember, was in a guild. It is impossible to reach the current level cap without any interaction with another human being. And while it is no longer dominant, there is a community of players that actually give a crap and try to help others, either by tells ingame or on guild chat, or even on the WoW forums. If you meet such a player in a random heroic he will not only pull his weight, but rather pull the whole group’s weight as well. He will be the tank that outdamages 2 DPS, the DPS that does over 50% off total damage or the healer that will heal your ass off through the incredibly slow paced run.
When grouped with such a player, seeing him excell and pick up their slack, they think it’s ok to not give it the best shot they possibly can. They are used to being carried and will think that it is their God given right to do sub-par DPS. Usually tanks and healers do not fall under this category and they only come in two flavors: the ones that outright suck and you can usually spot by the weird gear choices and gems/enchants and those that do their goddamn jobs.
Back to the MS, as Gevlon likes to call them. They have gathered the good gear and boast with their incredible GS, they write stuff like L2P n00b and join the Anal [ability] bandwagon. And they drop group when they notice that in a particular raid it is expected of them to pull their own weight.
Elton John said: “It’s a sad, sad, situation/ And it’s getting more and more absurd”. This fits like a glove. I don’t know how this can be avoided in the future but I’m afraid that no amount of work Blizzard can put into the game will fix it. Because they can’t. And I fear that this will be the downfall of the game, once those good players quit due to burnout or whatever reason.