Not a lot of posts lately, mostly because IRL sucks and keeps intervening. But enough of the whining, let’s go back to what World of Warcraft is all about: “I love my mother but not nearly as much as WoW,” to paraphrase a local football supporter’s chant. And speaking of, I had a stunning revelation during TBC at one point, when I was leveling my brother’s mage through Hellfire (thus making it the 4th character I took through the Outlands): If your mum sends you to get some water and you’re thinking what is closer, Scryers or Aldor, you’re playing too much.
Now on to the big news released today: shared lock-outs for the same raid for both 10 and 25 man versions.
What this means: To put it in the words of Blizzard, you cannot down a boss twice in a week. No more running 10 man for starter gear so you can go join the 25 man version, where the real money’s at.. if it were a professional sport. There’s also another announcement, saying that you’ll be able to choose what bosses you want to kill normally and which ones you want to try your hand on the heroic version.
With this comes the clarification of loot: the same items will be dropped from both versions of the raid, just more of them on 25. To translate this in current terms, if right now a boss drops 2 epix on 10 man and 3 on 25, the latter will change to drop 5 epix. All of the same ilvl, that will, by the way, cease to be. I guess GS will be out and one can only praise the Lord for this bit.
This will make a huge impact on the game, as much as the first raids being accessible in quest blues. Like I have stated many a times before, I am in a small guild that revolves around 10 mans. This change alone will be our bread and butter. Sure, you can never see an item drop but that’s bad luck and won’t cause the same frustration like the one from knowing that you’re not able to field 25 players that you can count on. It’s a lot easier to live with fortune than with your inability, if I may call it that (be it work, low tolerance to stupidity or whatnot) to get a shot in at the good stuff.
Then again, if some things never change, each raid boss will have a ~10 item drops possible, 15 on 25 man. Not counting here Sartharion with the 1, 2 and 3D option. You will still have a better chance of seeing an item drop on 25 man but with numbers comes demand. Better chance to have it drop on 25 but better chance of winning it on 10, to summarize loot options.
I like it, and I like it a whole lot. The bomb Blizz dropped on us does indeed mean that, as Hinenuitepo put it, 10 man guilds will no longer feel like second class citizens. Which I do when I run around in circles in the mecca of narcissism, Dalaran, being able to eyeball those ilvl277 epix on other players, knowing that I will never have one.
In other news, the ICC buff will increase after today’s maintenance to 15%. I think I have a problem with this. 10% is a good enough buff, on par with tweaking a raid boss or 12 to be a tad more accessible. For what is twaking, I ask of thee, if not having a boss hit for x% less or not as often by making his melee swing .5 seconds longer. At least in my mind that’s how it’s done, after careful consideration and a ton of legitimate feedback from the gaming community.
I’m late to jump on the bandwagon but hey, I wasn’t blogging at the time. 30% buff in the end? My God that’s enormous. Imagine a nice and round 10k DPS fella that walking in and getting this buff. Chances are that on 10 K he’s already able to carry a bunch of alts, you only need some 6-7 K to down the bosses that are a DPS race. He’s picking up others’ slack of lack of gear. With the buff he’ll do some 13K DPS. Almost counts as two people, making 9 man ICC a possibility and not something that you laugh at the idea of. Then again, if he is in a guild that was able to gear him up to pull the damage bar so high, imagine that there are others like him in the same group. I know my logic is flawed in many ways with this but effectively with the 30% buff you could go by with only 3 DPS, 2 tanks and 2 healers. A 3rd healer would be obsolete and could only be brought along for the gear upgrades and for him to have a look-see at what raid healing is all about, without him being a liability in case he chokes.
Yes, healers choke. I did, when I was resto, and even though I only healed 5 man heroics and the odd VoA 10 or 25 and Onyxia, i was a very emo healer, in the sense that I always thought that it was my fault if somebody died and that there was something I could have done and oh, why, cruel world. I mean fuck it, with the offset pieces I gathered along the way I have a pretty decent healing set and I might respec from enhancement to resto again. I know I have a bit of a healer heart in me, I always jump to top somebody off if I don’t think that the healer can manage it (even though he can and I’ve seen him do it).